• Teachers use Sokikom as a classroom management tool to promote positive learning behaviors.
  • Apply reward points to students in real-time and see immediate improvements in engagement.
  • Generate behavior reports for each student to share with parents & other teachers.
  • Students can redeem their behavior points by logging in.
  • Students at any level start off by taking the Sokikom assessment. Each math area (i.e. game) has its own assessment.
  • Then, an appropriate lesson (i.e. single player game) is presented to the student based on their individual needs.
  • If students stumble on a question, full instructional support is provided through specific animated instructional lessons.
  • Sokikom games align with the Common Core Math Standards for grades 1-6.
  • Teachers can view classroom or student reports showing game progress.
  • Generate behavior reports for each student to share with parents & other teachers.